I’ve been MUSHing since the early 90’s. My first big staffing (and coding) break came on Babylon 5 MUSH, which is where I first adopted the staff monicker of “Faraday” (a nod to scientist Michael Faraday, who I was studying at the time.)

Since then, I’ve staffed on more than a dozen games and run a few of my own, most notably Battlestar: Pacifica, Martian Dreams, and Sweetwater Crossing.

Somewhere along the way, people started asking if they could use some of my code. What started out as some piecemeal sharing of @decompiles eventually grew into a full-fledged code archive. The later addition of an automated install/upgrade system (inspired by the installer for Myrddin’s BBS) and a starter DB has led to more and more games using the codebase as a starting point.

My latest project is AresMUSH, a brand new MUSH server that will (hopefully) make it even easier to set up a game with no prior code experience.